Liar's Dice Glossary
Liar's Dice has a small vocabulary, but the terms are used precisely: a raise has to be strictly higher, a challenge can only come on your turn, and ones change meaning mid-round. Use this page as a quick reference while you learn the rules.
- Bid
- A claim made on your turn: a quantity and a face, such as “three fours”. It says the whole table holds at least that many dice showing that face, wild ones included while they are still wild.
- Quantity
- The number of dice in a bid. It can never exceed the total number of dice still in play.
- Face
- The number shown on a die, from 1 to 6. Bids name faces 2 to 6; ones are special because they start the round wild.
- Raise
- A legal next bid: a higher quantity with any face, or the same quantity with a higher face. A bid that is not strictly higher is illegal.
- Challenge
- Calling the previous bid false instead of raising. You may only do it on your turn, and it ends the bidding for that round.
- Showdown
- What follows a challenge: every cup is lifted, the dice matching the bid are counted, and one player loses a die.
- Wild ones
- Ones that count as any face. They stay wild until someone bids ones.
- Locked ones
- Once anyone bids one or more ones, ones stop being wild for the rest of the round and count only as ones.
- Opening bid
- The first bid of a round. The host opens round one; afterwards the loser of the previous showdown opens, or the next surviving player if the loser is out.
- Round
- One cycle of shaking, bidding and a single showdown. The loser of the showdown starts the next round with one die fewer.
- Elimination
- A player who has lost every die is out and watches the rest of the match. The last player still holding dice wins.
- Bluff
- A bid that your own dice do not support. Because you only see your own dice, bluffing is part of every game.
- Cup
- The cover each player shakes and hides their dice under. Lifting the cups is the showdown.
- Expected count
- The average number of dice you would expect to show a face. While ones are wild it is about one third of all dice in play; once ones are locked it is about one sixth.
Try the terms at a real table
Open a table, make a bid and see each term in play. AI players fill empty seats, so you can start in seconds.